Case Studies

Case StudyUniversal Products & Experiences / The VR Company (VRC)20182026-07-220 views
Jurassic World VR Expedition — Vehicle & Scanner Design
Players could trust what they sat in and held. Vehicle and scanner locked to physical ride seating and Valve controller proportions so touch matched the VR view.

Case StudyInternal20252026-07-170 views
GRD® BALLISTA - One Shot One Kill
A bolt-action that reads as a system, not a costume. Cartridge-to-system logic the player can feel — then the CAD and Unreal validation that made it hold.

Case StudyNetflix / Penguin Films20192026-07-142 views
A hero robot that held under Netflix close-ups
The production needed a machine that survived extreme scrutiny, story pressure, and pipeline reality. What changed: narrative clarity between Mother and the Military unit, and direction the film could trust.
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