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ASTRAL

A GURACORP ORIGINAL INTERACTIVE EXPERIENCE

Experience Off-World Action

The same design mind that ships client IP — applied to our own.

ASTRAL is GURACORP's first internally developed futuristic FPS — built through GRD®, our sovereign R&D engine. Every system, silhouette, and interaction is treated as production design: hard-surface fidelity, pipeline discipline, and close-up-ready form language.

Live proof that the methodology we bring to Netflix, Universal, and enterprise clients scales when we own the entire product.

Experience Off-World Action

Gameplay Trailer

See ASTRAL in motion.

ASTRAL IN ACTION

Short bursts of selected gameplay featuring our various maps and weapons.

Work in Progress

Development stills, systems, and hard-surface studies from the ASTRAL pipeline.

ASTRAL development still 1

Design pillars

What ASTRAL is built on — and what every GURACORP engagement inherits.

  • Hard-surface fidelity

    Silhouettes and materials that hold under scrutiny — game camera and close-up stills alike.

  • Systems with intent

    Every weapon, prop, and environment piece is designed as a readable system — not isolated fan art.

  • Sovereign R&D (GRD®)

    Self-funded iteration without committee dilution — the same ownership mindset we protect for clients.

  • Early Access honesty

    Ship, learn, tighten. Live players are the ultimate production constraint.

Play Early Access

ASTRAL is live on Steam and Epic Games Store.

Wishlist, download, and join the iteration loop. Feedback from serious players shapes the next hard-surface pass.

Built by GURACORP® through GRD®.