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Jurassic World VR Experience — Vehicle & Scanner Design

Client: Universal Pictures / The VR Company (VRC)Year: 2018Role: Hard-surface concept design (vehicle & scanner) — confirm full creditTools: [Owner: e.g. Moi3D, KeyShot, Photoshop — confirm]
2026-07-22·Edon Guraziu0 views
Jurassic World VR Experience — Vehicle & Scanner Design

Project Overview

Hard-surface concept and vehicle / props design for the Jurassic World / Jurassic Park VR Experience — a location-based VR attraction associated with Universal Pictures and The VR Company (VRC). Public showcases on ArtStation cover two pillars of the work: a scanner design and a vehicle design developed for the experience.

[Owner] Confirm public-facing credit line for Dave & Buster’s / ride branding if approved for site use. Confirm official experience title to use in SEO (Jurassic World vs Jurassic Park VR Experience).

Credits (from public ArtStation)

  • Scanner design — Jurassic World VR Experience — collaboration with director James Lima and production designer Kevin Ishioka. Source: ArtStation (GxZyz)

  • Vehicle design — Jurassic Park VR Experience vehicle design (red livery concept), for Universal Pictures and TheVRCompany. Source: ArtStation (qAAlyy)

The Challenge

Design hard-surface assets that read as real industrial / theme-park tech under VR and attraction constraints: clear silhouettes, believable mechanical language, and forms that support immersion for a mass-audience entertainment IP — not disposable “concept art for the shelf.”

[Owner] Add any specific constraints you can share (ride vehicle ergonomics, scanner UX, IP guidelines, pipeline handoff to production/VR).

Scope of Work

  • Scanner design language for the Jurassic World VR Experience

  • Vehicle design exploration (including red vehicle presentation) for the VR experience with Universal / VRC

  • [Owner] Confirm full deliverable list (CAD, look-dev stills, turntables, handoff packages, etc.)

Approach

Work sat at the intersection of entertainment IP and systems-minded hard-surface design: production design collaboration (Lima / Ishioka on the scanner package), clear product language for interactive / ride context, and visualization suitable for stakeholder and production review.

[Owner] Fill tools, timeline, and your GRD-style process stages if you want them public.

Imagery

Replace the placeholders below with DEPOT paths after upload (recommended: uploads/depot/projects/… WebP). Until then, ArtStation remains the visual source of truth.

Scanner packageGxZyz on ArtStation

Vehicle packageqAAlyy on ArtStation

Outcome

Public ArtStation showcases document design work for a major franchise VR experience under Universal / VRC. This case study is staged for GURACORP® hire proof alongside film credits such as I Am Mother.

[Owner] Add any public outcome notes (what shipped into the attraction, press, or what must stay NDA-silent).

Key Takeaways

  • Franchise VR / location-based entertainment demands hard-surface clarity that holds under close inspection and interactive use.

  • Director + production designer collaboration is central to locking design language early.

  • Vehicle + scanner packages demonstrate range within a single experience brief — systems thinking across touchpoints.

Need a similar Advanced Design Solution?

Founders, producers, and decision-makers hire GURACORP® for hero robots, film tech, and production-minded hard-surface systems. Book a strategic consultation to diagnose your challenge.