Jurassic World VR Experience — Vehicle & Scanner Design

Project Overview
Hard-surface concept and vehicle / props design for the Jurassic World / Jurassic Park VR Experience — a location-based VR attraction associated with Universal Pictures and The VR Company (VRC). Public showcases on ArtStation cover two pillars of the work: a scanner design and a vehicle design developed for the experience.
[Owner] Confirm public-facing credit line for Dave & Buster’s / ride branding if approved for site use. Confirm official experience title to use in SEO (Jurassic World vs Jurassic Park VR Experience).
Credits (from public ArtStation)
Scanner design — Jurassic World VR Experience — collaboration with director James Lima and production designer Kevin Ishioka. Source: ArtStation (GxZyz)
Vehicle design — Jurassic Park VR Experience vehicle design (red livery concept), for Universal Pictures and TheVRCompany. Source: ArtStation (qAAlyy)
The Challenge
Design hard-surface assets that read as real industrial / theme-park tech under VR and attraction constraints: clear silhouettes, believable mechanical language, and forms that support immersion for a mass-audience entertainment IP — not disposable “concept art for the shelf.”
[Owner] Add any specific constraints you can share (ride vehicle ergonomics, scanner UX, IP guidelines, pipeline handoff to production/VR).
Scope of Work
Scanner design language for the Jurassic World VR Experience
Vehicle design exploration (including red vehicle presentation) for the VR experience with Universal / VRC
[Owner] Confirm full deliverable list (CAD, look-dev stills, turntables, handoff packages, etc.)
Approach
Work sat at the intersection of entertainment IP and systems-minded hard-surface design: production design collaboration (Lima / Ishioka on the scanner package), clear product language for interactive / ride context, and visualization suitable for stakeholder and production review.
[Owner] Fill tools, timeline, and your GRD-style process stages if you want them public.
Imagery
Replace the placeholders below with DEPOT paths after upload (recommended: uploads/depot/projects/… WebP). Until then, ArtStation remains the visual source of truth.
Scanner package — GxZyz on ArtStation
Vehicle package — qAAlyy on ArtStation
Outcome
Public ArtStation showcases document design work for a major franchise VR experience under Universal / VRC. This case study is staged for GURACORP® hire proof alongside film credits such as I Am Mother.
[Owner] Add any public outcome notes (what shipped into the attraction, press, or what must stay NDA-silent).
Key Takeaways
Franchise VR / location-based entertainment demands hard-surface clarity that holds under close inspection and interactive use.
Director + production designer collaboration is central to locking design language early.
Vehicle + scanner packages demonstrate range within a single experience brief — systems thinking across touchpoints.